Unity3D - Fishingnesia

A simple 3D fishing simulation game, I've created for my university thesis using Unity 3D, the game aims for presenting endemic fish species in Indonesia, by fishing in this game, you can get to know the species of fish found in the waters around Indonesia.

The game itself currently available for windows, you can check on my itch.io page
Fishingnesia by Øverkaffeinated (itch.io)

In-Game Preview

Some preview of design process

You can view more detailed process of design available on my figma.

Figma - Fishingnesia


Example of 3D Fish Asset

Megalops Cyrinoides by overkaffeinated on Sketchfab


Software I'm using:
- Figma for hosting my moodboard, reference, UI, 2D vector based asset creation, etc.
- Adobe Photoshop for tweak, edit, create 2D raster based asset creation.
- Notion for listing fish species I've research on internet, and documenting my notes.
- zBrush for blocking, and sculpting various model for the game assets.
- Blender for tweaking, retopology, UV mapping, rigging, and animating.
- Substance Painter for texture painting.
- Unity3D game engine.